urban fantasy

Murder Under An Indigo Sun

Facilitator: 
Conan McKegg

The Great War has ended. The Vislae have returned to the Actuality and the Glistening City is rebuilding.

But the scars of war remain. Even though nobody remembers precisely what happened or who was on what side, or even what sides there were.

Magical Cysts are all across the city, places where the magic of the war has left behind areas too toxic to enter.

It’s a time of rebuilding and healing.

And today in your office a new client has come with an unusual problem. A Vislae has been murdered and they want you to help them find who murdered them and recover their body...

Invisible Sun is a surreal urban fantasy where our world is a lie. A false shadow of the real world, the Actuality, which exists under the Indigo Sun. One of the eight known suns of reality.

You are a Vislae, people of immense power. Dealers in magic and secrets. Those who follow the ninth, Invisible Sun.

You live in the Glistening City of Satyrine, a place where the impossible is an everyday occurance. Where for many death is not the end but an inconvenience.

It’s a game of mysteries and secrets. Some in game and some using the game components.

System: 
Invisible Sun

City of Mist

Facilitator: 
Conan McKegg

"Who Am I?"
That is the question burning in you.

"Am I these powers, powers that appeared in me for a reason I don't understand? Or am I my home, my job, my everyday life? Am I the things I love or hate?"

You don't know. You feel that there's a legend growing inside you, a Mythos, but it's a mystery to you. You're afraid to let go. There are things holding you back. Are you going to choose the life you know or be the legend you always felt you should be?

In this City, everybody is a legend but nobody can tell. There's something out there makes it all look ordinary. Something hides the truth. If you want answers, remember one thing: what you see it not always what's there. The read City is veiled, hidden from you by the foggy dream you call your life.

The city you see is nothing but a City of Mist.

City of Mist is an investigative urban fantasy where the PCs are superheroes given power by some ancient force within them. An avatar. But there is the Mist that obscures the truth. And there are other... things... stirring in the city. Forces and enemies that need to be exposed and defeated.

System: 
City Of Mist

Blood and Water

Facilitator: 
Jamie Sands

You know that TV show with the vampire, the werewolf and the ghost all flatting together? It's pretty funny, until it gets really dark and sad...

well this game is the game of that idea. You're all not quite human and you're all flatting together. Sure it's cute that the zombie is making friends with the kid next door but is it really safe for him to be babysitting them? Who's turn is it to do the dishes anyway? And why does the new flatmate keep drowning people?

Blood and Water is a shared narrative game, character and player driven. Expect black comedy and emotional connections.

System: 
Blood and Water

Nightmare Town

Facilitator: 
Alasdair

"It was the middle of the day when the dame walked into my office. I could tell the moment I saw her that she was trouble - good-looking trouble, but trouble nonetheless. She slammed a foot-long wooden stake down on my desk and said she had a problem, a vampire problem, and she wanted it gone. I told her I didn't believe in vampires. She produced a thick wad of cash and asked how much. 'Honey, for $500 a day, I'll believe anything...'"

I'm going back to my roots for KapCon 2018: you'll be playing hard-boiled detectives working for the San Francisco branch of the Continental, stolen from Hammett. I'm going to bring to the table Tommy guns, fast cars, sultry seducers of all genders, clues, murder, extortion, arson, and because we love tropes: Vampires. You're going to bring hard-boiled dialogue, hard-boiled action, and hard-boiled morals. Together we're going to kill a lot of Vampires or die trying. Probably die trying.

System: 
Night's Black Agents

Urban Shadows

Facilitator: 
James Plunket

Urban Shadows is an urban fantasy roleplaying game where you’ll play characters struggling to survive in a dark urban environment drowning in supernatural politics. The game focuses heavily on the gritty drama and tense violence that we see so often in works like The Dresden Files, Angel, Mortal Instruments, the PC Grant novels and World of Darkness.

The rules for Urban Shadows are based on Apocalypse World in which you play to find out what happens. The mechanics push the story forward toward exciting and unexpected ends; your actions are resolved with minimal rules and maximum drama. This session is intended to heavily utilise contributions from players to shape the story and the city that it takes place in.

NB: This was formerly "Handful of Dust" run by Luke Walker. The games are essentially the same, it's just a change in the GM.

System: 
Urban Shadows
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