Wellington Anniversary Weekend January 20th - 21st 2018

KapCon 27

KapCon 27 in 2018 is on Saturday 20th and Sunday 21st of January. Monday 22nd is a statutory holiday for Wellington workers and can be used for recovery.

What is KapCon?

KapCon is a not-for-profit role-playing game convention run annually in Wellington, New Zealand, every January. Over a hundred people get together for a weekend of role-playing, in a diverse range of styles and systems. Over the weekend, more than 30 individual games are run, with volunteer GMs (or storytellers, narrators or facilitators) running games between one and six times over the course of the convention.

Starfinder

Facilitator: 
Seth

Starfinder is the new science fiction setting using Pathfinder rules. Warning: it was released in September 2017, so Kapcon 2018 will be the first time I've run it. Expect turbulence.

System: 
Pathfinder, d20

Hammer Haus

Facilitator: 
Seth

A widowed tavern owner needs a crew of builders to help finish building her retirement house. You're not doing anything this weekend, why not make some coin? It'll be easy!

System: 
Pathfinder, d20

Interface Zero

Facilitator: 
Seth

Interface Zero is a cyberpunk setting using the Pathfinder rule system. Get augmented, jack in, dye your hair.

System: 
Pathfinder, d20

The New Neighbours

Facilitator: 
Michael Foster

The teens of Grantsville, New Mexico, don't have a lot to do during the long hot Summers. Too old for stories of "Shiny Man" with his missing face and bottomless pockets for stealing children, or the vampire who supposedly used to live in the big ranch house back in the 70s. The new USAF tracking station has certainly revitalised the town, but it's not exactly a tourist attraction. In a post 9/11 world, sneaking in there is likely to get you shot. Meaning the so-called Alpha Kids are at a loose end and looking for a suitably interesting distraction to keep them occupied. Lucky for them soome odd new people have moved in across the street...

System: 
mumble mumble

Dr Maxwell and the World Snake

Facilitator: 
Bruno Knewstubb

A group of young people running away from an orphanage are granted the power of the Nobilis! What super-powers will they be granted, why does the 600-mile long snake want to give away magic gifts, and should they trust Dr Maxwell?

Setting note:
Nobilis characters possess considerable power over one aspect of creation - such as fire or paper clips. While not all Nobilis are created equal, the chief limit on their power is their creativity. Cinematic awesomeness should overcome gritty realism. :)

System: 
Nobilis

Alas for the Awful sea

Facilitator: 
Daena

“You’ve been at sea long enough to know that this is no ordinary storm. This is the storm that comes once in a sailor’s life, that they tell about in every inn house, every tavern, every day for the rest of their lives. This storm is a milestone...or a tombstone.

The rain hits you so hard it seems to fall with personal vengeance. The ship is rocking like a wooden boat in a five year old’s hands. You are tossed well beyond nausea and perhaps even into terror. Lightning cracks through the sky, an ill omen that this storm is far from over.”

"Alas for the Awful Sea" is a Powered-by-the-Apocalypse game exploring the bitter dilemmas facing starving towns torn apart by crime and loss. To tell this story, it delves into the fantastical, weaving in folktale elements that mirror the beliefs and struggles of the town.

System: 
Apocalypse World

The Sixth Beast

Facilitator: 
Sam Walker

A bandit army is preying upon villages belonging to an isolationist religious sect in Aldis. Envoys must investigate the mysterious bandits and their beastmasked leaders, and learn more about the sorcerous forces driving them, while navigating the challenges of feuding factions within a culture that wants little to do with outsiders. If they fail, a small scale war could be the result!

This is a romantic fantasy scenario where the PCs are envoys of the Queen of Aldis, a force of good against evil. The setting is inspired by the works of Tamora Pierce and Mercedes Lackey, and embraces alternative gender and lifestyle choices. The world is filled with ruined mansions, masquerade balls, vampiric curses, mysterious masks, sorcerous secrets, ghostly hauntings, lost loves, looming threats, and tragic quests where heroes are called upon to make the right choices.

System: 
Blue Rose AGE

Titanomachy

Facilitator: 
Luke Walker

Welcome to Hekaton - a jungle-covered planet where stranded colonists hide from titanic monsters.

The great titan, terror of your parents and grandparents, lies among the ruins of its final rampage. It didn’t go down easily. Your families banded together to draw it away from settlements, to evacuate the people in its path, to blind it and weaken it until it was finally brought down.

As its corpse cools, you find yourselves in a changed world. You’d previously thought your homeland was a place of safety
carved out over generations, but the beast has struck at its very heart. Hundreds are dead, settlements are destroyed, refugees are needing food and shelter and the howls of mourning titans fill the night.

What will you do to bring your family safety and prosperity?

This is a Powered by the Apocalypse scenario for Legacy: Life Among the Ruins. The players will create and drive the story and action by playing not only their PCs, but also narrating the actions of the families and organisations which those PCs are an integral part of. The scenario uses partially completed playbooks for both levels of play, so that there is more time available to play through the scenario itself.

System: 
Powered by the Apocalypse

Flagship wanted for Kapcon 2018

Kapcon needs a flagship larp for 2018. We thought we had one - Winter has a great idea for a supernatural western larp. But they've been unable to assemble a team around the idea, and let us know that we probably need to look at alternatives. So: does anyone want to write a flagship game for us? Or have a suitable one lying around that is fresh(ish) to Kapcon attendees we can (re)run?

To summarise our flagship expectations: we're looking for 50-60 players, suitable for a broad audience (including some 13-16 year olds), with an equal gender ratio and fitting on a floor of WHS. Please contact "kapcon@gmail.com" ASAP if you are interested.

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