Wellington Anniversary Weekend January 23rd - 24th 2021

KapCon 2021: Initial call for games

The KapCon dragon has awoken. A little late this year, thanks to the pandemic and lockdown, but we're looking for games for our initial lineup for next year's con. We will only run if it is safe to do so (so we have to be in level 1, with no lockdowns, social distancing or public gathering restrictions), but for the moment we're assuming / hoping that that will be the case in January and planning accordingly. We'll be keeping an eye on the situation, and are aware that we may have to cancel the whole thing if there is another outbreak. That's just the world we live in now I guess.

We've already contacted the GMs who boldly offered games in the immediate aftermath of the con in January, but if you're interested in running something, then please log in and fill out the form.

We need about eight sessions of tabletop plus a few small (8-12 player) larps in each early round before we can open in early November. The sooner we get those games, the sooner we can open. We're trying to ensure we have plenty of teen-friendly offerings this year for Adventure Squad graduates, so if your game is teen-friendly, please tag it as such.

We do not currently have a flagship larp. If anyone wants to run something that meets our criteria (broad appeal, 3 hours, ~40 players), then please get in contact with "kapcon@gmail.com". If we cannot find a larp, we will simply run round 4 with extra tabletop.

I look forward to seeing your offerings.

KapCon 30

KapCon 30 in 2021 is on Saturday 23rd and Sunday 24th of January. Monday 25th is a statutory holiday for Wellington workers and can be used for recovery.

Because of the COVID-19 pandemic, the con will run only if we are in alert level 1.

What is KapCon?

KapCon is a not-for-profit role-playing game convention run annually in Wellington, New Zealand, every January. Over a hundred people get together for a weekend of role-playing, in a diverse range of styles and systems. Over the weekend, more than 30 individual games are run, with volunteer GMs (or storytellers, narrators or facilitators) running games between one and six times over the course of the convention.

The Prophecy Heist

Facilitator: 
Chris Haddock

In the wake of the Alchemist's Conference, a band of criminals set out to perform the biggest heist in Kaldera's history! The Soup of Prophecy is said to grant the common folk unfiltered views of the future, a path to infinite wealth and power! However before the heist can even be planned the extracts of the famous Fallivaro must be stolen, to provide the ingredients for a potion that will obscure the thieves from the future sight of the Seers. If everything went to plan, they should have the formula now…..

Or do they!?

Fate is a narrative roleplaying game - the outcome of the story is more often than not a collaborative one, rather than the GM determining the consequences. Your character's aspects and backstory are integral to their stats, and can impact on how the game plays out.
Kaldera is a custom setting using the Fate 3 rules. Kaldera is a land of magic, where the fundamental building blocks of the universe exist in the form of Glyphs, ancient symbols that are used to write spells. Every spell is different, because each Glyph contains a myriad of interpretations - the Glyph for Fire also means Passion, for passion burns hot like a flame. It also means life, as warmth is vital to survival, but can mean danger too - because fire burns! Three Glyphs combined with the intention of the user creates a spell. Your characters in Kaldera are expert users of Glyphs, the only limit is your imagination!

This game, The Prophecy Heist, is the second in a two part game. The events of the game will be influenced by the choices of the players in The Alchemist's Conference!

System: 
Fate

The Alchemist's Conference

Facilitator: 
Chris Haddock

The annual Alchemist's conference has come to Kaldera, along with all the chaos it can bring. Barry's Boys are planning a grand heist of the Seer's council, but before they rob from those who literally see the future they have to whip up some spells to fog the eyes of the wise. Rumour has it the grand Alchemist Fallivaro has concocted just such a formula.

That's where you come in. Barry has hired you as a deniable asset - you'll be performing the heist of Fallivaro's new formula, before his Boys pull off the main heist later in the week. You'll need to plan your approach, come up with some sneaky spells to get the goods, then make it out without the Heat catching you!

Fate is a narrative roleplaying game - the outcome of the story is more often than not a collaborative one, rather than the GM determining the consequences. Your character's aspects and backstory are integral to their stats, and can impact on how the game plays out.
Kaldera is a custom setting using the Fate 3 rules. Kaldera is a land of magic, where the fundamental building blocks of the universe exist in the form of Glyphs, ancient symbols that are used to write spells. Every spell is different, because each Glyph contains a myriad of interpretations - the Glyph for Fire also means Passion, for passion burns hot like a flame. It also means life, as warmth is vital to survival, but can mean danger too - because fire burns! Three Glyphs combined with the intention of the user creates a spell. Your characters in Kaldera are expert users of Glyphs, the only limit is your imagination!

This game, The Alchemist's Conference, is the first in a two part game. The events of this game will affect the events in The Prophecy Heist!

System: 
Fate

Call of the Deep

Facilitator: 
Emlyn

This trip was just supposed to be a nice break from the stress of University. It wasn't supposed to end like this. It was just a stupid abandoned Manor, there surely wouldn't be anything actually dangerous there. Right?

You are a group of Uni friends, on a remote trip away, and you've made the potentially fool-hardy decision to explore an abandoned seaside manor. What was supposed to be a fun romp, turns into a nightmare, as something stalks the halls, and mysteries lie within every room and hallway. Will you escape? And if you do, will you be the same person who entered?

This is a Homebrewed Dread game. The Dread system uses a Jenga tower instead of dice, with each action being a "Pull" of the tower. As such this game requires a level of manual dexterity. Otherwise, it is heavily narrative and RP focused.

System: 
Dread

Cat Trek: The Search For Mittens

Facilitator: 
Michael Foster

Mittens, Wellington's most prominent citizen, has disappeared. Is it an accident, a plot by jealous can openers, or something more sinister? The wise and respected elder cat Lola has summoned the best and bravest cats to find out what has happened.

System: 
Call of Catthulhu

HAXXOR REVOLUTIONARIES

Facilitator: 
Tim Crow

The year is 1999 and you have just woken up. Reality as you know it is a lie – you were just part of THE GRID, a simulated world created by GRIDBOTS who, for some reason, have decided that human bodies make excellent batteries.

Now you’re awake, it’s time to take control. Manipulate THE GRID, work with other HAXXOR REVOLUTIONARIES, take down the G-MEN, and free humanity by finding THE CHOSEN.

People born IN GRID travel between THE GRID and REALITY to fight G-MEN and hack the system. People born OFF-GRID run support by HAXX and fly hoverships.

Your mission is to fly to broadcast depth, and find THE SEER. She will tell you where to find the prisoners, then you must go and BREAK CHAINS AND FACES.

THE GRID is a 1 page RPG by ursdice and can be found at: https://ursidice.files.wordpress.com/2020/11/the-grid.pdf

All you'll need is 2-3 d6, scrap paper to jot down some character notes and pencils!

Grab your trenchcoats and sunglasses HAXXOR REVOLUTIONARIES, and get ready to JACK IN to THE GRID.

System: 
The Grid

REACH HEAVEN THROUGH VIOLENCE- LANCER/Prefect Megagame

Facilitator: 
Dashwood/Scott Daly

This game will last for the entire convention

LANCER is an excellent TTRPG with a well crafted and engaging combat resolution system. Prefect is an old wargame that simulated the invasion of a planet. I hope you see where I'm going here.

A new planet has been found on the Outer Rim. Formally though to be a lifeless stretch of space splitting humanity in twain, a jewel like Gaia-World known as Throne was found by a lost scouting expedition. Everyone has a claim, from the inscrutable and decentralized group known as HORUS, to the ever expansive holdings of Harrison Armory, to the decadent Karrikin Baronies to the resplendent Union itself.

In this megagame, run across 6 sessions, players will take roles as Admirals and Politicians that will steer these disparate interests maneuvering to secure Throne. Play will be divided among political phases, strategic combat run using Prefect and tactical level combat run using LANCER. Players will join a faction and take a role within it (depending on the number of players, some players may have to double up roles). Direction of play will depend on player agency. It is entirely possible the game will be a cold war of diplomatic maneuvering and the stockpiling of resources, or the game could be all out free for all warfare.

Though not required, props and costume are more than welcome! You can consider the game a soft LARP but LARP costume and roleplay are not required to participate.

Remember, True Royalty is a continuous cutting motion, REACH HEAVEN THROUGH VIOLENCE.

System: 
LANCER and Prefect

[Summerland] Like Leaves in the Wind

Facilitator: 
Marcus Bone

One night, for no apparent reason, a vast and ancient forest appeared across the land as if it had existed there for hundreds of years. Destructively superimposed on all that existed before it, the forest devastated the works of man. Nothing escaped the blanketing of the trees, not even the tarmac of the roads or the buildings of the city centres. Life as we know it ceased: structures collapsed; roads, rail lines and runways were choked; and anything that may have helped with a swift recovery was lost. For a short while a state of emergency was broadcast over all available media, but soon these reassuring words fell silent. As devastating as the Event was, much worse was to follow.

It became apparent that this forest, soon to be named the Sea of Leaves, was not like any ordinary, mundane wood. Ancient, foreboding and somehow alive, it was a wild place, full of cunning, dangerous animals, and permeated by the Call, a siren-song, a lure that sucked the weak-minded, the desperate and the lonely into its depths. Within weeks over eighty per cent of people succumbed to the Call and entered the depths of the wood, never returning. Those that remained clung together however and wherever they could, slowly forming close-knit communities in locations that could be protected from the dangers of the wood.

System: 
Summerland (homebrew Open D6)

The Grand Wannabe Adventurer School Tournament

Facilitator: 
Julz Burgissser

It's the end of the school year at Wannabe School, the starting place of all truly great adventurers in Isen. Which means it's time to showcase everything you've learnt this year in the school's Grand Tournament! Sign up for as many competitions, duels and challenges as you like, there's something for everyone. The giant Golden Trophy with it's gleaming ruby shining brightly at the top of it, has been placed on the trophy table and it towers over the smaller awards. Everyone wants to be crowned Tournament Champion. Everyone wants to take that trophy home. Will it be you? Play to find out!

Set in the homebrewed World of Isen, created by Brad Zimmerman. Session DM’d by Julz Burgisser who plays Marley Kraff in the D&D 5e actual play podcast ‘Fate of Isen’ available for download on iTunes, Spotify and all good podcasting apps. See www.fateofisen.com for more details on Isen.

‘The Grand Wannabe Adventurer School Tournament’ is a homebrewed one shot adventure created by Julz to teach people how to play and use their characters skills, while playing in a learning supportive environment, based in The World of Isen created by Brad Zimmerman. The one shot is played over 3.5 hours (can be altered to suit timeframes shorter or longer if needed) with pre-generated level 1 characters.

Warnings: This session is fairly fun and super welcoming of all ages, abilities and who folx are or want to be. Due to the game being set at Level 1, no D&D knowledge is needed. This game is designed to teach and as such I would ask players with more game knowledge that still want to attend, to roleplay along in the spirit of that. I like to keep my players safety in mind at all times and run a respectful table with safety tools to keep it that way. Any questions regarding this, please ask.

AVAILABLE PRE-GEN CHARACTERS Dwarf Barbarian, Gnome Druid, Human Bard, Half-Elf Ranger, Halfling Wizard, Tiefling Rogue

System: 
Dungeons & Dragons 5th Edition
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