Wellington Anniversary Weekend January 23rd - 24th 2021

KapCon 2021: Initial call for games

The KapCon dragon has awoken. A little late this year, thanks to the pandemic and lockdown, but we're looking for games for our initial lineup for next year's con. We will only run if it is safe to do so (so we have to be in level 1, with no lockdowns, social distancing or public gathering restrictions), but for the moment we're assuming / hoping that that will be the case in January and planning accordingly. We'll be keeping an eye on the situation, and are aware that we may have to cancel the whole thing if there is another outbreak. That's just the world we live in now I guess.

We've already contacted the GMs who boldly offered games in the immediate aftermath of the con in January, but if you're interested in running something, then please log in and fill out the form.

We need about eight sessions of tabletop plus a few small (8-12 player) larps in each early round before we can open in early November. The sooner we get those games, the sooner we can open. We're trying to ensure we have plenty of teen-friendly offerings this year for Adventure Squad graduates, so if your game is teen-friendly, please tag it as such.

We do not currently have a flagship larp. If anyone wants to run something that meets our criteria (broad appeal, 3 hours, ~40 players), then please get in contact with "kapcon@gmail.com". If we cannot find a larp, we will simply run round 4 with extra tabletop.

I look forward to seeing your offerings.

KapCon 30

KapCon 30 in 2021 is on Saturday 23rd and Sunday 24th of January. Monday 25th is a statutory holiday for Wellington workers and can be used for recovery.

Because of the COVID-19 pandemic, the con will run only if we are in alert level 1.

What is KapCon?

KapCon is a not-for-profit role-playing game convention run annually in Wellington, New Zealand, every January. Over a hundred people get together for a weekend of role-playing, in a diverse range of styles and systems. Over the weekend, more than 30 individual games are run, with volunteer GMs (or storytellers, narrators or facilitators) running games between one and six times over the course of the convention.

Vampires on a Train

Facilitator: 
Quentin

You are an ancient and powerful Vampire of great renown and prestige. You are travelling to VampireCon, a gathering held every fifty years in the town of Tumblewold. You are taking the overnight train (to protect your delicate complexion), and have booked a first class ticket, as befits your wealth and status.

Unfortunately, instead of a feast of upper class mortals, this train car is occupied by several other vampires who had the same idea, every single one of whom are ingrates and vagabonds.

System: 
None

High School Princess

Facilitator: 
Jamie Sands

The game formally known as I Know, Right?

To celebrate this anniversary in Kapcon's life I am bringing back a very old game, the newly redesigned and far more awesome version of I Know, Right? aka. The mean girls game.

In this game, you all play members of a clique of girls in high school. There's a queen bee, her best friend, her minions and of course, the one who's on the lowest rung of the social ladder. Navigate complex social expectations, double talk and what friendship really means in this game.

Think Heathers, Mean Girls and Easy A where the violence isn't in the actual exchange of blows, it's in words, especially the ones spoken behind someone's back.

Theoretically, actual teenagers could play this, but I'd prefer to run for people who have left their teen years behind, due to the nature of the things which happen in this game.

System: 
homebrew, pbta inspo

Casablanca II: The Legend of Curly's Gold

Facilitator: 
Michael Foster

Everybody comes to Rick’s, they say. But the nobodies, they go to the Blue Parrot Cafe. When Captain Renault gives the order to ‘round up the usual suspects’ he’s probably referring to you. Of course, the ultimate goal of every foreigner in Casablanca is to get passage out, to Lisbon and on, America if you’re lucky. Unfortunately, passage costs money, which you haven’t got.
But now you’ve stumbled on a big score, a huge haul of gold, said to be from the fabled fortune of Mansa Musa himself, the richest man who ever lived.
And it’s out there in the desert, just waiting for you to come and get it.

System: 
...

The Llama

Facilitator: 
Michael Foster

A child, a cop, a chauffeur and a mall Santa stand together on a road in a forest in what could be the opening of a truly terrible joke. They might not want to, but they're going to have to work together to find out what brought them together, because they've only got one body between them to work with.

CW: Child death

System: 
...

The Dragon of Copper Mountain

Facilitator: 
Tim Crow

Brave Heroes Needed! Gold and Glory await! The posters were fresh, as was the plume of smoke that rose from the nearby mountain. The miners digging deep along the veins of copper had reached their lowest levels yet, disturbing a great sleeping dragon deep in the mount. They had all fled, and now, a few days march away by the river road lies the town of Stromburg. The dragon has been seen flying high overhead, and the townfolk are nervous and gossip is spreading. The Baron needs people to go talk to the dragon, find out what it wants, and resolve this all, one way or another.

Not just ordinary people, but people with skills and power! With drive and determination. Heroes! You?

Are you a Fighter, striding into battle with your ancestral weapon? A Rogue, skulking to get to places where others cannot, master of traps and shadow? Or maybe a Wizard, learned master of the arcane? Or another individual of great deeds to come?

This is going to be a classical high fantasy Dungeon World game. Dungeon World is a rules lite take on the Dungeons and Dragons style of game, powerful heroes overcoming fantastical obstacles. There's no rules knowledge needed, and the themes are all the good bits of pulp fantasy.

Pregenerated characters will be provided, just write in your name, assign some looks, and we can leap right in. All you'll need is two six sided dice, a pencil and some scrap paper.

Oh, and a Taste of Adventure, to seek The Dragon of Copper Mountain!

System: 
Dungeon World

Brindlewood Bay (TBA)

Facilitator: 
Donna Giltrap

Brindlewood Bay is a roleplaying game about a group of elderly women—members of the local Murder Mavens mystery book club—who frequently find themselves investigating (and solving!) real-life murder mysteries. They become increasingly aware that there are supernatural forces that connect the cases they are working on and, in particular, a cult dedicated to the dark, monstrous aspect of the goddess Persephone will come to vex them.

The game is directly inspired by the television show Murder, She Wrote, but also takes inspiration from the works of H.P. Lovecraft, “cozy” crime dramas, and American TV shows from the ‘70s, ‘80s, and ‘90s.

System: 
Brindlewood Bay

Dungeon World: The Wyrm Jokun

Facilitator: 
IdiotSavant

The deadly Wyrm Jokun has taken residence on a glacier! Bold heroes have been called to find it and put an end to its ravages! The wyrm is said to live in a "castle" on the glacier above the steaming valley, so you have journeyed north to meet it.

This is a Dungeon World starter, based on on one of the adventure starters in the Trilemma Adventures book.

System: 
Dungeon World

Uncle Timothy's Will

Facilitator: 
Alex Moore

Dear old Uncle Timothy has popped his clogs. Rather unfortunate for him but rather good for you. You see, Uncle Timothy was rather wealthy and you (along with your insufferable cousins) have been invited to the will reading. Jolly useful as, quite frankly, you’re in a bit of bind, money wise. So, it’s off to his isolated rural lodge with the worst storm in decades bearing down on you. What’s the worst that could happen?

This scenario draws on classic mystery tropes and features a murder as well as body horror elements. It is not suitable for pre-teens.

System: 
Call of Cthulhu 7e
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