KapCon 25 in 2016 is on Saturday 23rd and Sunday 24th of January. Monday 25th is a statutory holiday for Wellington workers and can be used for recovery.
KapCon is a not-for-profit role-playing game convention run annually in Wellington, New Zealand, every January. Over a hundred people get together for a weekend of role-playing, in a diverse range of styles and systems. Over the weekend, more than 30 individual games are run, with volunteer GMs (or storytellers, narrators or facilitators) running games between one and six times over the course of the convention.
Every night you have to listen to your kid, you have to pay attention to what they say and when they say ‘there’s something under the bed’ you have to nod and go find your baseball bat.
Night Terrors is a new game by Jenni Sands and Jack Newhouse, in which you as a parent discover that the monsters under the bed are real and they really really want to eat your children.
Think Little Fears meets Monster of the Week
Disclaimer: very new game; system may be a bit ropey, may be in playtest, but we'll have fun!
Kapcon wants your larps!
We are planning to run a larp stream this year, with the aim of providing around 24 player spaces per round. The parameters of running a larp at kapCon are pretty simple: runs in 3 hours, fits in a classroom, 8 - 15 players, minimal set-dressing (because you won't have time to do it between rounds). Please also note that the changing facilities aren't great, so costume-light is an advantage.
We will pre-register players if your game is costumed, to allow you to cast in advance.
If you're interested, please fill out the game registration form
We'd like to have larps for rounds 1 and 2 at least sorted by mid-October for the main launch, and the sooner we have a larp timetable set the sooner we can start getting players.
Once again, we'll be running Games on Demand at Kapcon. Lots of people will be running their favourite low- or no-prep games based on what you want to try out each session.
Quandos Vorn must Die!
A game of vengeance sought sought between the stars, with peculiar cultures and wry humor inspired by the novels of Jack Vance:
Driven heroes will work against a sinister conspiracy as they close upon their goal: the destruction of their nemesis Quandos Vorn!
Vorn's name is feared throughout the Alastor cluster, but the vengeance-seekers each nurture a personal dream of cutting him down. Drawn together by chance or design, they may finally achieve their goal!
They know that his agent is present at the hussade field, but what is his game? How will the agent lead them to Vorn? And what if Quandos Vorn himself has come to watch his handiwork, but should pass unrecognised? It must not be so!
NB This game uses the DERPG Tagline system: players will be rewarded when they integrate specific witty comments into their banter.
The concrete jungle is cracked high-rises, powerlines, graffiti on flickering street lamps, chewing gum on the pavement.
Sometimes it's acrid yellow smoke and chalk circles, and you gots to stay away from those. Once you saw a thing with, uh.. with.. at least… three-plus-more-plus-many weird bendy legs come out.
Pigeons are SCRAPPY and BOLD and your spinning little beady eyes DON’T MISS NUFFIN. Not like those RUBBISH STARLINGS in the Beakers gang. ha.
No. You are the CLAWS. You are cunning and tough! Which is why you can deal with ANYTHING. Even mystery appearing ground-holes that try to kidnap you at night.
You've just woken up, you don't know where you are, furthermore where is your sister, or best friend, or cousin is. Should you stay where you are? it looks like there was a big accident nearby. Eventually you come upon some strangers, maybe together you can find your missing loved ones. Things would be easier too if you could find anyone else, or a place to eat. Can you go on with your loved ones gone? Do you have the strength within you?
It is said that the true path of the sword is to defeat one's enemy in battle, and nothing else. After the Battle of Kōnodai, the domain of Tsukushi knew peace under the rule of Lord Oshiro. But the victory was devoid of meaning. The wounds of war refused to heal, no matter how hard those who inflicted them tried. Now, as the village of Rusutsu is on the verge of collapsing back into turmoil, the sufferers may finally pursue their grievances and give their enemies no chance of recovery.
This scenario is set in pseudo-historical medieval Japan in the quiet times following a great battle. It tells a tale of action and tragedy, involving samurai, ninjas, monks, onmyoji, and yokai, as the toll of war is exacted on all those took part in it.
The scenario uses the Tenra Bansho Zero system, which is a highly regarded Japanese RPG that has been translated into English. Though the scenario, story, and characters have a pre-established starting point to generate conflict and drama from the very first scene, their progress is determined in play as the players choose their characters' fates, engage in "Kabuki style" encouragement of the other players' improvisations, and randomly generate strong emotional responses with other characters in the story.
A local O-Shogatsu (New Year) festival is ruined. Everybody is sad and nobody knows why. Only travellers who are under the watchful eye of Polo, a kindly blue dragon, can live the tale to save the village from losing its main attraction to lots and lots of parade marching.
So put on those sturdy rainboots, trade those smelly sleeping bags for delicious rations, load up your extra pony and (especially) keep your Tastegood Taste spell handy. It's a sticky (rice ball) situation!
Ryuutama is an Japanese heartwarming tabletop RPG of travel and wonder; an RPG where D&D meets Miyazaki. The PCs are wanderers and traders who solve problems in the places they visit, whilst encountering nature.
An adventure for Doctor Who: Adventures in Time & Space.
Set in the Doctor Who television universe but not featuring the Doctor.
A small seaside village gathers to commemmorate those lost in a deadly storm several years before. When the village is beset with strange and dangerous troubles, a motley group of ordinary people must find a way to save themselves, the village, and maybe even the world.