horror

Reality

Facilitator: 
Bridget Hughes

A group of strangers compete for fabulous prizes on a reality TV show. Alliances will form, tensions will flare, romance will blossom, bonds will be broken, heads will roll - What, what?

System: 
Risus - The Anything RPG (super easy)

Shiny Man

Facilitator: 
Michael Foster

The myth of the Shiny Man dates back almost to the beginning of New Mexico as a state. Where his face should be is a cold, shining light which freezes you on the spot and with his scaly hands the Shiny Man snatches up unwary children to put in his bottomless pockets.

Now it appears the Shiny Man has turned his malignant gaze upon the sleepy town of Grantsville, with reported sightings all over the place and local kids behaving oddly. But in reality it's probably just the recent news reports of a serial killer operating in the area which is fuelling the rumours, right?

Content warning: Best avoided if you're in anyway squeamish about bad things happening to children.

System: 
Grantsville light

Dread: Redwater Rapids

Facilitator: 
Jay 'Rakdos'

The little town of Redwater, Texas. Home to a good five hundred souls and the Quincey Morris University.
It is a time of curiosity, debauchery and intensity. The Swinging Sixties is in full swing, and it is summer break of 1966. Not a lot of songs reference the Summer of '66, but to hell with that, it's time to party!
However, there are a lot of tales.
Wright Patman Lake, the biggest lake for miles, has a few myths about it, such as the infamous Minotaur Scare of '63 where a group of six almost all died in the woods around Wright Patman and the last one blamed it on minotaurs.
Or, of course, the Mud Drownings in '62, where another group all drowned because they got stuck in the sediment at the bottom, and their clothing was caked in hardened mud.
But come on, those things don't exist... Right?

System: 
Dread

Bleak Prospect

Facilitator: 
Dale

The residents of a shantytown in Depression-era Massachusetts find their small community under assault from unknown forces. Working to overcome their own infirmity and the indifference of the authorities, the investigators - residents of the shantytown themselves - need to find out who or what is preying on them before those they hold dear are destroyed.

This is a scenario for Call of Cthulhu 7e by Scott Dorward. The players take the role of pre-generated investigators who work together, risking their sanity and wellbeing to solve mysteries

System: 
Call of Cthulhu (7e)

Nobilis: The Deceivers Ball

Facilitator: 
Conan McKegg

You are the Nobilis, humans elevated to godlike status in order to protect the core concepts of the world while your masters, the Imperators, fight an endless battle with beings from beyond space and time - The Excrucians - who seek to unmake everything.

You have nearly complete power over a concept. You could be the Noble of Air - controlling all aspects of the concept of Air. Not just air but the IDEA of air. The essence itself.

You could be the Noble of Lost Things and have control over all things misplaced or forgotten.

Whoever you are, you and your fellow Nobilis have been sent an unusual invite. One that could save creation once and for all. Or doom it. For the head Deceiver, the most famous and most powerful Excrucian has invited you to a ball. An event where it claims to find a peace between those from beyond Creation and those who protect it.

Obviously it's a trap. You'll want to pick your best formalwear for this battle.

Nobilis is a freeform diceless RPG that uses resource management to keep the pressure on as you play gods who are sworn to protect creation. Quirky, imaginative, and engaging - this is a classic game of divine power in a strange modern day setting.

Be prepared for anything.

System: 
Nobilis

Blood and Water

Facilitator: 
Jamie Sands

You know that TV show with the vampire, the werewolf and the ghost all flatting together? It's pretty funny, until it gets really dark and sad...

well this game is the game of that idea. You're all not quite human and you're all flatting together. Sure it's cute that the zombie is making friends with the kid next door but is it really safe for him to be babysitting them? Who's turn is it to do the dishes anyway? And why does the new flatmate keep drowning people?

Blood and Water is a shared narrative game, character and player driven. Expect black comedy and emotional connections.

System: 
Blood and Water

Nightmare Town

Facilitator: 
Alasdair

"It was the middle of the day when the dame walked into my office. I could tell the moment I saw her that she was trouble - good-looking trouble, but trouble nonetheless. She slammed a foot-long wooden stake down on my desk and said she had a problem, a vampire problem, and she wanted it gone. I told her I didn't believe in vampires. She produced a thick wad of cash and asked how much. 'Honey, for $500 a day, I'll believe anything...'"

I'm going back to my roots for KapCon 2018: you'll be playing hard-boiled detectives working for the San Francisco branch of the Continental, stolen from Hammett. I'm going to bring to the table Tommy guns, fast cars, sultry seducers of all genders, clues, murder, extortion, arson, and because we love tropes: Vampires. You're going to bring hard-boiled dialogue, hard-boiled action, and hard-boiled morals. Together we're going to kill a lot of Vampires or die trying. Probably die trying.

System: 
Night's Black Agents

LARP: The Rise of Formorix

Facilitator: 
Brooklynne

The newest and greatest product sweeping through your Neighbourhood Formorix! It is a cooking and storage solution that has everyone abuzz, and can only be purchased through charming parties! Tonight is just one of those parties, and you just cannot wait. Even though you find it odd how anyone who owns any Formorix can't say anything bad about it. And the lifestyle changes that happen since people have started it up, but perhaps that is just a test of how great the Formorix is.

System: 
LARP

Forget Me Not

Facilitator: 
Dale

The Supernatural Files is a television show that revolutionizes paranormal programming by uncovering the truth behind supernatural and unexplained occurrences.

The team searches for the most intriguing images, videos and unnatural phenomenon found online and around the world. After selecting the most compelling cases to investigate all the clues and evidence with the objective to answer the question, "Is this real?"

Forget Me Not is a horror scenario for Call of Cthulhu by Brian M. Sammons. This scenario is for mature audiences only, and players are encouraged to be active participants in creating a horror-game atmosphere, in order to create a memorable game experience.

System: 
Call of Cthulhu (7e)

LARP: Nightfloors

Facilitator: 
Donna Giltrap

The ArtLife Foundation is a non-profit organisation that purchases property and rents it out to professional artists at low cost. However, no building has given them more trouble than the MacAllister building. For some reason there always seems to be a high turnover of tenants.

As residents of the MacAllister building you know things that the ArtLife Foundation could not even imagine. By night the building changes, doors appear where none were before and the exit which once lead to the roof now leads into a near-endless expanse of rooms where nothing is impossible anymore. For some of you this is exhilarating, for others terrifying. However, you will soon discover that the true cost of living in the MacAllister Building is more than the rent charged by the ArtLife Foundation.

Inspired by the DELTA GREEN Scenario of the same name by Dennis Detwiller

System: 
LARP
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