Wellington Anniversary Weekend January 19th - 20th 2019

Dungeon World

Facilitator: 
James Plunket

The land of DUNGEON WORLD is a dangerous place, steeped in mysterious magic and beset by fiendish monsters, but within its crumbling ruins lie vast riches and ancient treasures for those hardy souls willing to brave their dangers. Sharpen your sword and prepare your spells, for adventure awaits!

System: 
Dungeon World

The Cats of Epeiros

Facilitator: 
Ivan Towlson

Wandering the seas on the way back from the Trojan War, a group of heroes find themselves on the island of Epeiros. The tiny kingdom is prosperous, happy – and a haven for hundreds or thousands of cats. It is said that if the cats were ever to leave the town of Epeiros, it would signal doom for the kingdom. But with what fate could the capricious gods possibly threaten such a place? What secrets do the unblinking eyes of the cats conceal? And, most important, what glory would accrue to the hero who could save Epeiros from its mysterious prophecy?

Agon is a game of Greek myth, in which you cooperate with your fellow heroes to succeed in a quest, while competing with them to determine who will take their place among the stars, and whose grave will be forgotten along with their deeds.

System: 
Agon

Shadowrun: Jumping Ship

Facilitator: 
Grant Robinson

Some jobs sound like money for jam! Here you are, with an offer to kidnap someone who wants to be kidnapped!

Shadowrun: Jumping Ship asks the players to act as a team to rescue someone from a job that pays slightly less than a competitor, a rescue with elements of a heist and maybe even some diplomacy.

System: 
Shadowrun 5th Edition

Reality

Facilitator: 
Bridget Hughes

A group of strangers compete for fabulous prizes on a reality TV show. Alliances will form, tensions will flare, romance will blossom, bonds will be broken, heads will roll - What, what?

System: 
Risus - The Anything RPG (super easy)

City of Mist

Facilitator: 
Conan McKegg

"Who Am I?"
That is the question burning in you.

"Am I these powers, powers that appeared in me for a reason I don't understand? Or am I my home, my job, my everyday life? Am I the things I love or hate?"

You don't know. You feel that there's a legend growing inside you, a Mythos, but it's a mystery to you. You're afraid to let go. There are things holding you back. Are you going to choose the life you know or be the legend you always felt you should be?

In this City, everybody is a legend but nobody can tell. There's something out there makes it all look ordinary. Something hides the truth. If you want answers, remember one thing: what you see it not always what's there. The read City is veiled, hidden from you by the foggy dream you call your life.

The city you see is nothing but a City of Mist.

City of Mist is an investigative urban fantasy where the PCs are superheroes given power by some ancient force within them. An avatar. But there is the Mist that obscures the truth. And there are other... things... stirring in the city. Forces and enemies that need to be exposed and defeated.

System: 
City Of Mist

His Majesty's Dragon

Facilitator: 
Karen Wilson

The Anglewing Pulcherrima and her crew, led by Captain Francis Blackmore are on the last routine patrol of your training when you are caught in a storm and separated from the rest of the formation. Suddenly. you are alone in the wilds of Scotland and faced with foul weather, frightened villagers and the threat of feral dragons as you try to return to your post. But what should you do about the rumour of mysterious dragon flights at the coast at dusk and dawn?

System: 
TBC

WINTERHORN

Facilitator: 
Tim Oliver

See http://bullypulpitgames.com/games/winterhorn/.

WINTERHORN: the code name of a small but passionate group of “peace and justice” activists. On the surface they project innocent, if misguided, zeal, but you know better. You’ve dealt with groups like this before, and there’s always a dangerous core. Gun-runners. Bomb-makers. People who deserve to be thrown in a dark hole somewhere.

As government agents, your goal is to nudge them into destroying themselves, using every trick in the book – black bag jobs, disinformation, spinning up rival front groups, and even escalating to vandalism and violence when necessary. Your mission, with the full force of the government behind you and time running out, is to get WINTERHORN’s members fighting like rats in a bucket. They need to fall apart before they can hurt anyone, and the state’s hands need to stay clean.

They won’t know what hit them.

WINTERHORN is a GMless live action game for 3-8 players about how governments degrade and destroy activist groups. By playing law enforcement and intelligence operatives working diligently to demoralize and derail, you’ll learn about the techniques used in the real world in pursuit of these goals.

System: 
LARP

Preliminary timetable

The preliminary timetable is up! You can view it here.

Room assignments aren't final, and there will likely be some changes over the next week (in particular, as we add the last few games), but most things should stay in the same slot.

Pokemon Emergency!

Facilitator: 
Nick Pitt

In this game, you and your friends become Pokémon trainers and set out on a series of exciting adventures. Journey from Pallet Town to Viridian City, looking for Pokémon to capture and battle to win! With each story-game you play, you and your friends collect Pokémon and gain experience in your quest to become Pokémon masters.

It's a game typically aimed at children 6-8 years old, so it's a REALLY simple system that plays a lot like a collaborative pick-a-path adventure. The fun from this game really comes from helping to create the world, defining who you are as a pokemon trainer and bringing fun RP to the table.

System: 
Pokemon Jr Adventure Game

The Odyssey by Homer as translated by Emily Wilson

Facilitator: 
Ruth Harper

A reading of Homer's the epic poem The Odyssey as translated by Emily Wilson.

The first great adventure story in the Western canon, The Odyssey is a poem about violence and the aftermath of war; about wealth, poverty, and power; about marriage and family; about travelers, hospitality, and the yearning for home.

In this fresh, authoritative version―the first English translation of The Odyssey by a woman―this stirring tale of shipwrecks, monsters, and magic comes alive in an entirely new way. Written in iambic pentameter verse and a vivid, contemporary idiom, this engrossing translation matches the number of lines in the Greek original, thus striding at Homer’s sprightly pace and singing with a voice that echoes Homer’s music.

Wilson’s Odyssey captures the beauty and enchantment of this ancient poem as well as the suspense and drama of its narrative. Its characters are unforgettable, from the cunning goddess Athena, whose interventions guide and protect the hero, to the awkward teenage son, Telemachus, who struggles to achieve adulthood and find his father; from the cautious, clever, and miserable Penelope, who somehow keeps clamoring suitors at bay during her husband’s long absence, to the “complicated” hero himself, a man of many disguises, many tricks, and many moods, who emerges in this translation as a more fully rounded human being than ever before.

Notes:
This is not a role playing game. It is a reading of an epic poem.
The Odyssey is too long to cover in a single session. This session will begin at the start of the poem and will cover the first 6 to 8 "books". If the experience is popular the reading may continue at future Kapcons.

System: 
Iambic pentameter
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