Wellington Anniversary Weekend January 19th - 20th 2019

LARP: Take the Initiative

Facilitator: 
Russ Kale and Morgan Atkins

"The fiends of grey have narrowed eyes
and, following their stares of slate
the valiant may claim their prize,
but cowardice will seal their fate."

- Leddir the Foolhardy

The Subterranean Monastery is the subject of many rumours and lore. Many believe that it doesn't exist at all, and is spoken of as a cautionary fable about greed. Others dismiss it as the ramblings of those who have been on the road alone too long, or as a metaphor about life or education or something.
You are not so sure. After all, you have followed the clues, pored over ancient scrolls in archives that, for no good reason, are full of traps, and come this far. Now you stand in the central chamber of the Subterranean Monastery.

Something strange has happened, though. You are not alone here. Many of those who surround you are strangers, but they all share the same glint in their eyes. The treasure of the Subterranean Monastery is close. Will you be the one to grasp it? Where is it, anyway?

Take the Initiative is a fantasy-comedy larp drawing on tabletop roleplaying tropes, with a healthy dose of riddles, weird combat abstractions, and a barbarian named Konrad.

System: 
larp

Enter the Alphabestiary

Facilitator: 
Morgan Atkins and Russ Kale

'A is for Adventurers'.

You have woken up, surrounded by your scattered possessions. There are others there, in this keep, and they seem just as confused as you. The only clue to why you are here is written on the wall, in a fine, almost scientific script. Your quest lies beyond that door with the strange lock...

Acquire an absolutely absurd accessory array, attack astonishing and arcane adversaries, and ascend above... an alphabestiary.

System: 
D&D 5e

LARP: How to Succeed in the Apocalypse Without Really Dying

Facilitator: 
Lee Patrick

When the dead rose, the employees and attendees at Blue Sky Corporate Communication Seminars handled the problem the way they handle every problem: leveraging synergy, shifting paradigms, roadmapping strategies, and holistically approaching the disruption of the world as we know it.

In other words, they barricaded themselves inside their fancy hotel, updated their sensitivity training programs to reflect the need to occasionally shoot their colleagues in the brain stem, and carried on with their mission: teaching better communication strategies. Which was all fine until a ragtag group of survivors managed to break through their defences, get inside, and start demanding food and weapons. Clearly the newcomers could benefit from a few communication skills workshops. Good thing the Blue Sky employees have all the guns!

How to Succeed in the Apocalypse Without Really Dying is a very silly LARP about corporate drones, talking sticks, and zombies.

System: 
LARP

LARP: Mad-Winter Christmas

Facilitator: 
Sally Hayes

You are attending a mid-winter Christmas party with your in-laws. It’s August, you’re wearing a snowman jersey and you couldn’t work out if you were supposed to bring a present. How did they find crackers at this time of year? Did they steal the tree from someone’s back yard? Did … Did they record last years Christmas TV to play endlessly in the background? Time for a nice ten minute stint in the bathroom… Oh. Someone else had the same idea. Well then.

Content warnings: Cringe, mid-life crises, mild drug use, pregnancy, intoxication

System: 
LARP

LARP: Longest Night

Facilitator: 
Quentin Bourne

Once a year on the longest night ghosts with unfinished business can manifest on the mortal plane, and every year a psychic invites a small group of people to their home to try to help the ghosts resolve their business.

System: 
None

LARP: Glitch

Facilitator: 
Lee Patrick

Greetings, crew and passengers of the Starship Lethe. We regret to inform you that your cryogenics have failed, and you are now awake. We further regret to inform you that there has been a computer malfunction regarding your memories. Please proceed to the central computer terminal to retrieve your memories. Or someone else's memories. Frankly, at this point we're really not sure whose memories are whose, what's going on, or whose fault the whole thing is. You're just going to have to sort it out yourselves.

Glitch is a card-based LARP about memory, politics, and identity.

System: 
larp

Oakwood Heights

Facilitator: 
Luke Walker

It is a cold grey winter’s day in Detroit, as members of the public prosecutor’s office and police force shepherd the accused Franklin Mills around his crime scenes throughout the city. The objective is to attain clarity of what happened on that fateful day back in August, the motive behind the cruel murders, whether Franklin Mills really lost his memory, and what happened to the missing boy.

This is a horror scenario containing dark and mature concepts, including murder, abuse and suicide. Players of a young age and those who do not wish to explore, or are sensitive to, such matters should not sign up. The scenario uses a Powered by the Apocalypse system, which has been altered to shift the narrative toward the GM and reinforce the horror themes.

System: 
Kult Divinity Lost

Uncharted Worlds

Facilitator: 
IdiotSavant

"Uncharted Worlds" is a Space Opera roleplaying game of exploration and debt, powered by the Apocalypse. Players will select and customise their characters, including their relationship to the galaxy's key factions, before being dropped into an unpleasant situation which can only get worse. How they dig themselves out is up to them.

System: 
Uncharted Worlds

Monster Of the week - Aro Valley Mysteries

Facilitator: 
Paul Wilson

Some thing stirs deep in Aro Valley, Down one of those streets you walked past a hundred times.
People have started going missing and it is up to you to find out what is happening.

You always thought that guy at the video place looked a little too pale, That old lady with too many dogs, the guy who owns a fancy car but lives in that dilapidated house on the corner or was it the guys at the brewery looking for a special ingredient.

This is a Monster Hunting game set just a stones throw away and right around now.

Are you brave enough to see what lurks in the shadows of the darkest parts of the valley?

System: 
Monster of the Week

The Shrouded Moon of Tagata-V

Facilitator: 
Luke Walker

The moon of Tagata-V is shrouded by its many rings - rings that stories say are haunted. The first attempt to colonise the moon failed before it landed. The crew and passengers aboard the colony ship, Khonsu, simply vanished. The derelict now floats amid the rings like a tomb.

The second attempt successfully established the mining outpost of Izu. But the miners have been plagued by sinister events and a growing sense of dread. As vital supplies and travellers disappear without a trace, the situation has become critical. With the Stellar Amalgamate failing to respond to calls for aid, the colonists now seek salvation from those brave (or desperate) few who are prepared to risk death for reward and reputation.

This scenario is inspired by introductory adventures for D&D, though it is set in the space opera universe of Esper Genesis. It is suitable for all ages and experience. It uses the D&D5e rule set, though no prior experience with that system is required. There will also be a light use of miniatures and maps.

System: 
D&D 5e - Esper Genesis
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