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KapCon annual statement 2014

Welcome back. Kapcon 23 is over and we are now working towards Kapcon 24 in 2015.

Kapcon 23 was a good year with several successful initiatives, including:

  1. It saw the introduction of Adventure Squad, which caters for Kapcon’s younger players. We see the need for this growing in the future as many of our attendees register for that most gruelling and rewarding game of parenthood.
  2. Kapcon’s Code of Conduct was formalised to allow for the organisers to act swiftly and with certainty on poor conduct and misbehaviour.

Overall, attendance continues to gradually decline, though this seems to be in line with the hobby throughout Wellington, due to the explosion of so many great other RPG events around the country.

The Kapcon organisation committee for 2015 is: Ellen Boucher and Sam Walker as lead organisers; Daniel Atkins, Norman Cates, Nick Cole, Malcolm Harbrow, Scott Kelly, and Russ Kale in support.

If you wish to contact the organisers for any reason, please send an email to: kapcon@gmail.com.

The Kapcon organisers have identified many matters that require attention for 2015, though the following matters are given of priority:

  1. The organisers are to improve their communication with their attendees, starting with this annual statement. You can expect to see the same again at the start of each year. All Con related information throughout the year will be consolidated and posted on this site, with links to it on NZRaG and Facebook. Kapcon will also look to reduce its non-Con related notices.
  2. Kapcon feedback is to be sent to Kapcon’s email address. Once received, it will be acknowledged and forwarded to the organisers for discussion. We don’t promise that every feedback will receive a substantive response, but if it is sent by email it will be heard and considered. Kapcon organisers will also be responding to feedback posted elsewhere, such as on Facebook or NZRaG discussions, with a suggestion that it be sent via email.
  3. The practice of sending flyers throughout Wellington and around the country will be re-introduced.
  4. Kapcon will continue to encourage GMs to run a wide variety of games. We will also be soliciting attendees’ game and genre interests later this year, as well as through registration. If you are not sure what to run, then consider contacting Kapcon by email for ideas. You can also expect to see us post up a list of SDC entries that seem especially suited to be picked up and run by GMs who may not have a game of their own design ready to run.

Thanks to all who attended Kapcon 23. We hope to see you all and others at Kapcon 24.

Stats on KapCon

Want to know how Kapcon has been doing over the years? We've stuck our stats online via Google Drive.

Kapcon 2014 T-shirts with order form

Here's the design for this years Kapcon t-shirt.

Price will be $25, available in 6 colours and both men's and women's cuts. Last day for orders will be 5th of January.

You can order here.

EPOCH at KapCon 23

Once again we have a heavy presence of EPOCH at KapCon. For those who haven't tried it, EPOCH is a cinematic survival horror rpg, strongly influenced by the indie-gaming paradigm, by long-time KapCon GM Dale Elvy. It has quick character generation, and a game structure which pushes the story in the arc of classic survival horror movies such as Alien and The Thing. Last year the EPOCH GM's racked up an impressive bodycount - over 60 characters as I recall (and yes, they kept score). This year... well, it's really up to you.

EPOCH games at KapCon 23 include:

  • Road Trip - Dale Elvy
  • Mass Destruction - Dale Elvy
  • Crystal Wall - Igor Divjak
  • Red Gold - Igor Divjak
  • Home Front - Andrew Miller
  • Vote EPOCH for the ENnies!

    EPOCH is a cinematic horror rpg by local game designer Dale Elvy. Last KapCon Dale and his crew of sadists thrilled us with seven different EPOCH scenarios, and racked up a body count of over 50. Now, his game has been nominated for four ENnie awards!

    The ENnies are a democratic award, so you can vote for EPOCH here. If you'd like to know what all the fuss is about, then EPOCH will be back at KapCon next year. If you can't wait that long, then it will be appearing at Fright Night in October.

    A map of Food and Resources around Kapcon

    Here's some places around Kapcon for food, and other needs. If you know of any other places, or shortcuts to get places on foot, then feel free to leave them in the comments, or on NZ Rag in the thread on food locations.

    View Kapcon Locations Map in a larger map

    Pre-Kapcon drinks at JJ Murphy's

    As usual we are having pre-Kapcon drinks on Friday 18th Jan, at JJ Murphy's bar on Cuba St.

    From about 7PM till late.

    JJ Murphies
    119 Cuba Street
    Wellington

    We'll be upstairs on the balcony. Come and meet the people you might be fighting with or against!

    T-shirts - with order form

    Here's what this years t-shirt will look like, subject to very minor typographic tweaking. Price will be $25.

    We'll be offering it in both Men's and Women's styles, in a selection of colours. If you really really want one in black you can get it but people are saying Charcoal is the new black, and works much better with this logo :-)

    Note that white is a possibility, but the colours would be inverted. Also, we need at least 4 orders in white (or light colours) in order to make it work, because there is extra cost in swapping inks over. If you want white, please choose your style, size and an alternate colour from the drop down. And make a note in the comments field that you want white. If we get enough orders, we will do a run in white. Otherwise, your alternate colour will be used.

    And here's the order form. https://docs.google.com/spreadsheet/viewform?formkey=dGdteTREZHhxRTR0NlR...

    Deadlines

    With the con fast approaching, time for a word about deadlines. In the last week we're busy printing everything out so the con will run efficiently on the day. This means we need to lock stuff down and cannot make any changes until Saturday morning.

    The deadline for registration is Wednesday 15 January. The form will be closed on that date.

    The deadline for online payment is Wednesday 15 January. If you pay after this date, we will not notice and you will have to pay at the door.

    The deadline for schedule changes, GM picks and switching games is Wednesday 15 January. After this, its set in ink and changes will have to be managed on Saturday morning.

    There is no deadline for submitting games, but see above; if you offer something in the last week, it may not make the printed timetable or the blurb print-run, and will have to be added by hand - which means a high risk that people won't find out about your cool game and will not sign up for it.

    If you email me requesting something done in the last week, it may not happen. The best I can do is add it to a list for the admin staff to handle on Saturday morning.

    So, if you want to register, sign up for a larp, or offer a game, do it now.

    KapCon ludos desideramus

    Or, in English, "KapCon needs more games". We've worked up the preliminary timetable, and as you can see, there are some big gaps. Last year we ran 19 games a round, with a half-size round 6, so that leaves us needing two more in round one, one in round two, and 22 across the rest of the convention. Plus we need another three or so games for the non-larpers in round 3.5. In addition, we need "surge protection" games, in case we have more people than expected - one or two each round.

    So, if you GM, or want to start, now is the time to fill out the form and offer to run a game.

    No, it doesn't have to be original. I'm running a game out of a book, others are too, and there's nothing wrong with that. Others are running repeats of games they have run at other cons or in previous years. If you're stuck for ideas, there's a request list here (NOTE: we still have no-one running "The One Ring". In Hobbit season, we can surely do better than that), and there are old SDC scenarios here.

    As for why: GM picks. If you run a game, you get priority entry in another session. GMs can jump the queue and pre-book their entire con if they run enough games. So if there's something you're really desperate to play, the answer is to run something else to get into it.

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