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2020 small larp signups are open

Registration for small larps is now open. We don't have very many this year, so space is limited (of course if you want to offer one, you can submit it via the usual form). Here's what we've got:

Note that Hypoxia takes up two rounds, with a one-round workshop followed by one round of game. You will need to sign up for both to play.

We currently do not have a game for round 7, but there is potential for a re-run of either Star of Bethlem or Toil & Trouble or both if they are oversubscribed and no-one else volunteers anything.

If you'd like to register for any of these, please email me on kapcon@gmail.com. As with tabletops, I'll be running a "shark week" with random allocation if there is too much demand, after which it is first come, first served. If you are a GM, you can beat the system by exercising a GM pick (so GM a game, people :)

Call for small larps

This year we are not offering a flagship, but we are seeking small larps to run as part of the normal gaming stream.

Our game-spaces are school classrooms. While they can fit 20 people for a larp, it gets a bit crowded, so 12 or less is probably a better number. We can offer more space in round 4 (the old flagship round), since there are usually people who skip the evening. So if there’s a couple of people wanting to run 20-player games in that slot, we can probably make it work.

We can access the NZLARPS Wellington gear library for set dressing, there’s not a lot of time between games to set dress and pack up, so low-prop games probably work better. We can take signups for your game if it requires costume of pre-casting.

We would like to run at least one small larp per round, so that’s at least 7 games. If you have something you think works, then please fill out the form here

Its tomorrow!

KapCon is tomorrow! Doors open at around 8:15am, and the first session starts at 9. We've had some last minute registrations, which brings the final pre-registration count to a round one hundred adults - plus 18 adventure squaddies who registered by email. So, we officially have an adventure horde on Sunday. I hope we have enough dragons for them to slay.

On Sunday, doors will open ~9:15, and the first session will start at 10, to give everyone a bit of a sleep-in.

The registration form has been disabled, and the KapCon account will not be monitored over the weekend, because I will be gaming. If you're onsite, do it at the desk. If you're offsite, then I'm basicly reading stuff at midnight on Saturday after the larp, or on Sunday morning before the con. I'll catch up with stuff afterwards; hopefully I won't miss anything important.

KapCon needs more games

TL;DR: We need a few more games, plus surge protection. Numbers follow.

Calling for those last few games! As I've mentioned, registrations are low - currently we have just 81, plus 14 squaddies on Sunday. I am currently expecting a total attendance of ~130: basicly, one or two registrations per day, plus 20 walk-ins. And I need cover in case signups increase or that last number is 30 rather than 20. Which means: we need a few more games, plus some surge protection.

Here's what we've got:
Round 1: 70 (11 games) + 12 GOD
Round 2: 69 (12 games) + 12 GOD
Round 3: 43 (8 games) + 12 GOD
Round 4: 6 (1 game) + 12 GOD
Round 5: 53 (10 games) + 12 GOD + AS
Round 6: 61 (10 games) + 12 GOD + AS
Round 7: 36 (6 games) + 12 GOD

(Note that not everyone attends every session, so I have 26 vacant slots in rounds 1 and 2, which fits well with the number of signups we expect)

Based on past cons of similar size, usual demand patterns, and accounting for Adventure Squad soaking parents on Sunday. I think we need 75 / 75 / 50 / 25 / 65 / 70 / 45. Which means we need: 1 more game in rounds 1,2 and 3, 1 or 2 more games in round 4 (the larp session, and the one with the biggest uncertainty), 2 more in rounds 5,6 and 7 (though the latter is often dealt with by GMs getting enthusiastic on the day). In addition, we need at least one surge protection game for every round (we have 3 GMs who have volunteered to run all 6 sessions if they have to, and that's half our surge protection covered. But we want to give them a chance to play, and they'd probably be running in GoD anyway).

If you can help, either email me at kapcon@gmail.com, or fill out the form here: http://kapcon.org.nz/?q=node/add/game

One month to go!

Its one month till KapCon. Have you registered yet?

Currently signups are a little slow, but we're expecting them to pick up over the xmas break. Meanwhile we're still looking for games to round out our timetable, so if you'd like to offer something, please fill out the form here.

There are still spaces in our flagship larp, The Storm, but not for much longer: the logistics of larps mean that the GM will soon have to make decisions on which characters to cut. So, if you want to play it, sign up here.

Preliminary timetable

The preliminary timetable is up! You can view it here.

Room assignments aren't final, and there will likely be some changes over the next week (in particular, as we add the last few games), but most things should stay in the same slot.

Small larp signup is open / general update

Small larp signup for KapCon 2018 is now open. If you'd like to sign up for any of the larps being run on Sunday, then please fill out the form here:

https://goo.gl/forms/86IciHtps3Fcvbo83

I'm using a form this year because its easier than emails. As usual, I'll be running a "shark week" for larps, and if anything is over-subscribed, allocating spaces randomly. If there are still spaces after that, then its first come, first-served.

Also, as a general con update: we now have over 50 registrations. We're most of the way towards filling the timetable, but we'll still need ~15 more sessions of gaming to fill out the con, including a few more games in rounds one and two. I expect those will drift in over the next month, so no panic yet. But if you'd like to save me from running around with my hair on fire later, the best way of doing so is to run a game.

KapCon 2018 is open for registration!

KapCon 2018 is open for registration. Please fill out the form here:

http://kapcon.org.nz/?q=regform

As usual, we'll be doing this "shark week" style, with games allocated on preferences after a week. So there's no need to rush the form in a giant gaming frenzy.

We're still after games, so if you'd like to run something, please fill out the form here. The structure of KapCon means that on average everyone needs to run a game, so please do your bit.

If you've forgotten your username or are having trouble logging in, please email kapcon@gmail.com.

Flagship wanted for Kapcon 2018

Kapcon needs a flagship larp for 2018. We thought we had one - Winter has a great idea for a supernatural western larp. But they've been unable to assemble a team around the idea, and let us know that we probably need to look at alternatives. So: does anyone want to write a flagship game for us? Or have a suitable one lying around that is fresh(ish) to Kapcon attendees we can (re)run?

To summarise our flagship expectations: we're looking for 50-60 players, suitable for a broad audience (including some 13-16 year olds), with an equal gender ratio and fitting on a floor of WHS. Please contact "kapcon@gmail.com" ASAP if you are interested.

Kapcon 2017 last-minute notices

Less than two days to go until Kapcon! So here's some last-minute notices:


  • People will be at the venue for setup from 10am on Friday. If you'd like to pitch in, head down (better yet, tell us first, then head down, so Morgan has some idea of how many pairs of hands he has)
  • Precon drinks are at the Southern Cross, 39 Abel Smith St, from 17:30. There's a Facebook event for it here: https://www.facebook.com/events/109637262879598/
  • Doors open on Saturday at 8am, and first round starts at 9am. We'll have the usual setup of a paid and unpaid queue. Rounds will run 9 - 12; 1 - 4 and 5 - 8, with the flagship larp "That's a Wrap" starting at 8:30. If you're not larping, Games on Demand and round 4 will be happening on the upper floor. We need to vacate the venue immediately afterwards, as there's an alarm which kicks in at midnight.
  • On Sunday doors open at 9, and first round starts at 10. Rounds run 10 - 1 and 2 - 5. There'll be a prize ceremony at ~5:30, and the final (unscored) round will run from 6 - 9, at the same time as the "cleanup larp".
  • On both days you will be able to order pizza for dinner. Order forms will be at the front desk. Place your order during the morning round or the lunch break, and your pizza will be waiting for you at the end of the afternoon round. We'll also have an assortment of snacks and drinks available at the desk. Kapcon doesn't do EFTPOS, so please bring cash.
  • Bryn from Games & Hobbies will be there between rounds on Saturday and maybe on Sunday if you want to buy boardgames or dice. He doesn't do EFTPOS either, so again, bring cash.
  • Postcon drinks will be at the Southern Cross again, in the function room, from 8:30pm Sunday onwards. There's a Facebook event for it here: https://www.facebook.com/events/644226122446630/
  • Have fun, everyone.

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